I would love it if you were to stop creating asinine lists for their own sake. I’m just going to start with then “10 Most Disappointing Games of 2008” gem you dropped on December 12th. Maybe we can branch out and discuss some others later on.
What really gets me about this latest list, Wired, is that six of the ten games on it are brand new IPs. Did you guys realize that when you were writing it? That you’ve gone out of your way to compile a list that nay-says new ideas? I’m sure you’ve gotten plenty of hate mail about that already though, so I won’t start.
What I want to look at here is the number of games you completely sidestepped that were truly disappointing. By that I mean games, and developers, that really didn’t accomplish anything with their new titles. Teams that played it safe and made exactly what we were expecting. Do you not find that disappointing? Or do you crave the predictability that populates all your “Ten Best” lists of games for 2008? Let’s have a look.
I noticed that both Gears of War 2 and Fable 2 made your top ten best 360 games of ’08. Really? Two of the most derivative games released this year and that’s your best? That’s not to say that Epic didn’t get it right the first time around, and that the Gears formula isn’t a solid one; but that’s all it is: a formula. We all knew, going in, what was going to happen, that there would be no end of locust, no end of the manly quips from Marcus and co. and that there would be no real ending to the game because it was the second chapter in a trilogy. There was maybe, maybe, one fresh moment in that whole game, and it wasn’t even playable.
And Fable 2? It’s another case of the money-safe copy-paste business doctrine. You skewer games like Dead Space and Mirror’s Edge for not ascending the golden peaks of your overly-imaginative expectations, but when a game reproduces itself, seemingly asexually, and slaps a “2” on the end of its name you call it a top game of the year. What?
If you’re going to take the time to list this stuff, negative things like disappointing games, why not call out some developers that have either been ignoring their fanbase, or that have burrowed so far into their niche that can no longer remember what an original game looks like?
I think I’ll try my hand at this thing. This is what I think a “Disappointing games of 2008” list looks like:
Rock Band 2: I love you, Harmonix, but this glorified track pack, released just in time to defer a few sales away from Guitar Hero World Tour, was never worth sixty dollars. Good job on the new peripherals though, I guess.
Guitar Hero World Tour: This game was a year behind the first Rock Band in almost every way. It’s as though Neversoft wasn’t allowed to play the competition’s game to get a good idea of how to copy it. They just imagined what the game was like based off of what all their friends who were playing it said about it. They got it so wrong Harmonix actually got away with RB2, because it least it wasn’t a step backwards.
Call of Duty: World at War: I find it unbelievable that no major publication has called this game out. This premise, this gameplay, this entire franchise, was old news in 2006. We’re almost into 2009 and Activision has actually gone back in time to deliver us more WW2 games we never wanted. This, like Guitar Hero (which Activision also owns), has taken a giant step backwards from its last iteration. Everything about this game is disappointing, because it’s just too predictable and so, so safe from a development standpoint. It’s got low cost because it recycles most of its resources from Call of Duty 4, no thought needed to be put into the story, because we all know how WW2 ends (especially when it’s told from the Allied side), and finally, the game has a built in consumer base. Everyone who only buys one shooter game a year is just going to buy the new version of the one they bought last year. Congratulations Activision, you’ve successfully tricked your customers. Again.
Sonic Unleashed: This game wasn’t disappointing for the reasons you’d think. It wasn’t because being a were-hog was dumb. It wasn’t because Sega almost had it this time. It was just because it got made in the first place. It’s amazing that Sonic keeps coming back for more punishment. It’s clear that gamers don’t want him anymore. Not the way Sega seems intent on presenting him (too-cool-for-school 80’s inspired teenager with too many “anthropomorphic neon friends”[Ben Crawshaw]). And that really is what’s mind-boggling about the Sonic franchise. The fans have told Sega, in no uncertain terms, what they want from a Sonic game. They want to go fast, and to go fast in 2D. The fans are actually asking Sega to produce a very simple game and have promised to buy it up in droves if they ever do make it. But, for whatever reason, Sega has flat-out refused to do this. They’ve been refusing for almost ten years. If they want to starve themselves out, I think it’s time we let them. We don’t need to see Sonic get lashed any further.
Gears of War 2: I liked Gears 2, I did. But, again, it was so safe and cookie-cutter that it really has no place calling itself one of the best games of 2008. Maybe one of the best games of 2006 but, oh yeah, that’s when the original Gears was released. Whoops.
Horde mode was cool, but I’m willing to bet it took all of a week to produce, test and certify. It was a tack-on-addition that turned out to be a lot of fun in its simplicity, not an award-winning effort.
Fable 2: Same gameplay, same “expressions” with no real interactions, same Molyneux super-hype. Sorry friends, good vs. evil just doesn’t cut it as far as an “immersive, nuanced canvas”(Earnest Cavalli, Wired) goes. Morality has grey areas, Fable does not. The dog and the crumb trail were neat ideas, but between Dogmeat and Isaac Clarke’s onboard nav-computer I think you’ve been beat.